The 3D Interaction (3DI) Group performs research on 3D user interfaces (3D UIs) and 3D interaction techniques for a wide range of tasks and applications. Interaction in three dimensions is crucial to highly interactive virtual reality (VR) and augmented reality (AR) applications to education, training, gaming, visualization, and design. We also conduct empirical studies to understand the effects of immersion in VR and AR, the impact of natural and magic 3D interaction techniques, and usability and user experience in 3D UIs.
The COGnitive Engineering for Novel Technologies (COGENT) Lab in Virginia Tech's Department of Industrial and Systems Engineering conducts basic and applied human factors research on perception, attention and cognition with respect to the design of interfaces for novel technologies such as augmented reality and emerging domains. The research emphasizes the application of principles of cognition to the design of computer-based user interfaces, information, products, equipment and training.
Notification systems attempt to deliver current, important information to the user in an efficient and effective manner. Examples of familiar notification systems include instant messaging systems, system and user status updates, email alerts, and news and stock tickers. With the popularity of these systems skyrocketing in recent years, our group explores the effects of incoming notifications on ongoing computing tasks, creating models for their design, implementation, and evaluation. Please feel free to contact us with questions or comments about our work.
The POET lab engages in research of real-world technology projects that promote equity and excellence in K-12 math and science classrooms and university engineering education, explores systems (especially Tuple Space-based) to support complex human coordination, lies in the realms of computer-supported cooperative work (CSCW) and computer-supported cooperative learning (CSCL), evaluates handheld, tablet, and large-screen computing, and contributes to the issues of social attention and technology.
Social computing is the study of the social use and impact of information technology, and the study of information technology designed specifically for social purposes, such as interpersonal and group communication, discussion, and social interaction (e.g., electronic mail, instant messenger, discussion tools, blogging, and social websites, such as Friendster, Facebook, and MySpace). It draws on multiple disciplines, including sociology, social psychology, political science, communication studies, and computer science.
From the desktop to stereo walls to the fully immersive environments, integrated information spaces can aid scientist's discovery and communication. Interactive visual analysis enables users to apprehend non-obvious information and relationships. We focus on the adoption of supercomputing and visual analysis tools to advance science, engineering, and education by effectively delivering heterogeneous information to networked multimedia platforms.