Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.
The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.
Virginia Tech was one of five institutions nationwide to receive the Microsoft HoloLens Academic Research Grant Award, including $100,000 and two Hololens Development Edition devices. The winning submission, titled "Collaborative Analysis of Large-scale Mixed Reality Data" was awarded to PI Joseph Gabbard (an Associate Professor of Human Factors, ISE @ VT) and Co-PI Doug Bowman (Professor of CS), with support from several faculty in the Center for Human-Computer Interaction's 3DExperiences group.
Housed within the Institute for Creativity, Arts and Technology, the Center for HCI's 3DExperiences Group is one of the largest interdisciplinary AR/VR groups in the world, consisting of faculty from computer science, human factors, psychology, visual arts, communications, geography, engineering and education.
The funded research will investigate multi-user visualization of, and interaction with, big datasets in collaborative mixed reality environments. The research is inspired by large physical spaces (e.g., museums) that allow users to stand around large objects in expansive spaces, each with individual points of view, but with common ground and the ability to understand what others are looking at and talking about. Using the ICAT Cube, the researchers will develop tools allowing users wearing HoloLens devices to explore and analyze large-scale meteorological datasets, representative of big data, to examine core user interaction issues in multi-user collaborative sett
David Hicks, an associate professor of history and social science education (Social Studies) in the School of Education at Virginia Tech, is the newest faculty affiliate in the Center for HCI. David is the program area l ...
After the successful event of our 20-year celebration on October 15-16th, 2015 we are glad to release the recording of the Plenary Panel that opened the event. P ...
Graduate student Mahdi Nabiyouni and advisor Dr. Doug Bowman received the best paper award at the prestigious ICAT-EGVE conference, for their paper "An Evaluation ...
Presenter: Professor Dane Webster
Abstract: Come join Associate Professor Dane Webster, Director of the MFA in Creative Technologies and perpetual faculty search committee member, for a brief sampling of his "greatest hits” in computer animation and visualization.
Bio: Dane Webster is an Associate Professor in the School of Visual Arts (SOVA) and Director of the MFA in Creative Technologies at Virginia Tech. He teaches various courses in 3D computer animation and creative coding. Prof. Webster is also a Senior Fellow with the Institute for Creativity, Arts, and Technology (ICAT), a research center focused on the intersection of art & design with science & technology.