The Center for Human-Computer Interaction is an interdisciplinary research center jointly sponsored by the Institute for Creativity, Arts, and Technology; and the Institute for Critical Technology and Applied Science at Virginia Tech.


Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.

The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.

Research Thrusts

Human Computer Interaction (HCI), the overarching research area of the CHCI, is is a broad and diverse domain. Although the work of the affiliated faculty is equally broad and diverse, we have identified two key research thrusts that represent specific sub-areas of HCI for which the Center can obtain or maintain a world-class standing. The research thrust areas are:

Research Highlight

Kurt Luther received NSF CAREER award for expert-led crowdsourcing research


Assistant professor of computer science and CHCI member Kurt Luther has been recognized by the National Science Foundation with a Faculty Early Career Development Award to study and improve the capabilities of crowdsourced investigations. Luther will use an innovative expert-led crowdsourcing approach to collect data using a platform called CrowdSleuth. The software will assist collaboration between crowds and experts, such as journalists, historians, and law enforcement, as they attempt to discover new information and verify details of investigations. More information can be found on this VT News article.

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Recent News

CHCI welcomes new member Elham Morshedzadeh


Elham Morshedzadeh is a new faculty member in our Industrial Design program, with research interests in UX. For more information, please see her personal website. ...

CHCI welcomes new member Zach Duer


Zach Duer is an educator and artist. He is an Assistant Professor in the School of Visual Arts and Virginia Tech. Previously, he held the position of Immersive Environment Specialist at the Institute for Creativity, Ar ...

Dr. Panagiotis Apostolellis bridges digital divide between museums and learning


Panagiotis Apostolellis, an adjunct professor in the Department of Computer Science in Virginia Tech's College of Engineering, and a team of researchers are helping to bridge the digital gaps that visitors experience in ...

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Recent CHCI Seminar

Visualizing World War I through mixed reality

2017-10-20 at 08:30:00 in ICAT Learning Studio, 253 Moss Arts Center

Presenter: Todd Ogle, Doug Bowman, Thomas Tucker, Zach Duer, David Hick

Abstract: Vauquois was a small village before it became critical high ground that was fiercely contested for four years by the French and Germans during World War I, with the Americans finally taking the position during the Meuse-Argonne offensive of 1918. In an area smaller than the Virginia Tech Drillfield, a quiet, agricultural village became a killing ground starting in the streets, moving to trenches, and finally moving underground into a network of miles of tunnels used to set over 500 mine explosions in four horrific years of endless combat. Funded through an ICAT SEAD Grant, our team of technologists, artists, educators, historians, engineers, and archaeologists performed a comprehensive site survey of the Hill of Vauquois, combining ground penetrating radar, photogrammetry, and laser scanning to create a digital recreation of the above and below ground features of the craters, trenches, tunnels and galleries that allows us to see Vauquois as it has never been seen before. 360 degree video, animation, and virtual reality tell the story in an immersive experience.

Bio: Todd Ogle: Executive Director, Applied Research in Immersive Environments and Simulations (ARIES) Program, University Libraries. The ARIES program supports applied research that brings together industry partners, faculty, and students interested in the cognitive and affective aspects of learning in immersive environments, games, simulations for training and performance support, and more. Dr. Ogle's research seeks to identify and build upon the factors that lead to learner success in immersive learning environments, such as augmented reality (AR) and virtual reality (VR).

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Fluid 960 Grid System, created by Stephen Bau, based on the 960 Grid System by Nathan Smith. Released under the GPL / MIT Licenses.