Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.
The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.
Human Computer Interaction (HCI), the overarching research area of the CHCI, is is a broad and diverse domain. Although the work of the affiliated faculty is equally broad and diverse, we have identified two key research thrusts that represent specific sub-areas of HCI for which the Center can obtain or maintain a world-class standing. The research thrust areas are:
NSF III: Small Collaborative: Global Event and Trend Archive Research (GETAR)
Edward A. Fox (PI), Andrea Kavanaugh (co-PI), Donald Shoemaker (co-PI, Sociology), Chandan Reddy (co-PI, CS NOVA), and Jefferson Bailey (Collaborative Research co-PI at Internet Archive)
The GETAR project will devise interactive, integrated, digital library/archive systems coupled with linked and expert-curated webpage/tweet collections, covering key parts of the 1997-2020 timeframe, in collaboration with the Internet Archive (IA) and colleagues from diverse disciplines. Supporting research on urgent global challenge events and initiatives, the project will allow diverse stakeholder communities to interactively collect, organize, browse, visualize, study, analyze, summarize, and explore content and sources related to biodiversity, climate change, crises, disasters, elections, energy policy, environmental policy/planning, geospatial information, green engineering, human rights, inequality, migrations, nuclear power, population growth, resiliency, shootings, sustainability, violence, etc. GETAR will leverage VT research on Web archiving, HCI, digital libraries, information retrieval, machine learning, discovery analytics, and natural language processing. Those interested in participating are invited to contact any of the co-PIs. For more information see here.
PhD student Panagiotis Apostolellis represented the CHCI with his work on Collaborative Orchestrated Learning in Virtual Environments (C-OLiVE), during the Virginia Tech Science Festival - School Preview Day, on Friday 1 ...
The Center for HCI is pleased to welcome its newest member, Dr Gang Wang. Gang is an Assistant Professor in the Department of Computer Science and his research covers a range of topics of Cyber Security, Internet Measure ...
Edward A. Fox, professor of Computer Science and CHCI faculty, has received the university’s 2016 XCaliber Award for making extraordinary contributions to technology enriched active learning. Established in 1996 by the ...
Presenter: Dr. James D. Ivory
Abstract: Full title: "Video Games, Virtual Worlds, and Society: Overhyped Concerns, Underhyped Concerns, and Drawing Practical Guidance from a Convoluted Body of Research." Decades of research have explored the social role and potential behavioral effects of commercial video games, simulations, and virtual environments, with mixed results. The literature on topics such as the effects of violent games on aggression is marked by acrimonious disputes and conflicting findings. This presentation will share original findings and interpretations dealing with issues such as video games' effects, sex roles in online game interactions, antisocial and abusive online behavior, and the potential for simulations and virtual environments for prosocial good. Findings in research on video games, simulations, and virtual environments will also be presented as a prime example of chronic and urgent problems epidemic in the methods, analysis, reporting, and review of behavioral research.
Bio: Dr. James D. Ivory (Ph. D., Mass Communication, University of North Carolina at Chapel Hill) is an associate professor and director of research and outreach in the Department of Communication at Virginia Tech. His primary research interests deal with social and psychological dimensions of new media and communication technologies, particularly the content and effects of video games, virtual environments, and simulations. Dr. Ivory has served as head of the Association for Education in Journalism and Mass Communication's Communication Technology division and chair of the International Communication Association's Game Studies division.