The Center for Human-Computer Interaction is an interdisciplinary research center jointly sponsored by the Institute for Creativity, Arts, and Technology; and the Institute for Critical Technology and Applied Science at Virginia Tech.


Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.

The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.

Research Highlight

CHCI faculty receive Microsoft HoloLens Academic Research Grant Award


Virginia Tech was one of five institutions nationwide to receive the Microsoft HoloLens Academic Research Grant Award, including $100,000 and two Hololens Development Edition devices. The winning submission, titled "Collaborative Analysis of Large-scale Mixed Reality Data" was awarded to PI Joseph Gabbard (an Associate Professor of Human Factors, ISE @ VT) and Co-PI Doug Bowman (Professor of CS), with support from several faculty in the Center for Human-Computer Interaction's 3DExperiences group.

Housed within the Institute for Creativity, Arts and Technology, the Center for HCI's 3DExperiences Group is one of the largest interdisciplinary AR/VR groups in the world, consisting of faculty from computer science, human factors, psychology, visual arts, communications, geography, engineering and education.

The funded research will investigate multi-user visualization of, and interaction with, big datasets in collaborative mixed reality environments. The research is inspired by large physical spaces (e.g., museums) that allow users to stand around large objects in expansive spaces, each with individual points of view, but with common ground and the ability to understand what others are looking at and talking about. Using the ICAT Cube, the researchers will develop tools allowing users wearing HoloLens devices to explore and analyze large-scale meteorological datasets, representative of big data, to examine core user interaction issues in multi-user collaborative sett

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Recent News

CHCI20 Plenary Panel recording now available


After the successful event of our 20-year celebration on October 15-16th, 2015 we are glad to release the recording of the Plenary Panel that opened the event. P ...

Best paper award for CHCI members at ICAT-EGVE conference


Graduate student Mahdi Nabiyouni and advisor Dr. Doug Bowman received the best paper award at the prestigious ICAT-EGVE conference, for their paper "An Evaluation ...

Aisling Kelliher joins the CHCI


Aisling Kelliher, an Associate Professor in the Computer Science Department at Virginia Tech, where she also has a joint appointment in the Institute for Creativity, Arts, and Technology and the School of Visual Art, is ...

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Recent CHCI Seminar

Visualization of Historic Sites for Memory, Memorialization, and Historical Inquiry

2015-11-20 at 08:30:00 in ICAT Sandbox

Presenter: Todd Ogle

Abstract: Todd Ogle, Thomas Tucker, and David Hicks are exploring how learners can access the past and places that are geographically inaccessible to many learners. Their most recent work is in the design, development and evaluation of online educational resources that allow learners to visualize structures, places, and terrain of the Meuse Argonne battlefield from the Western Front of World War I. As part of the TransAtlantic Teacher Scholars project, funded by the American Battle Monuments Association, they created 3D representations of a selection of sites important to the American story at the Meuse-Argonne. These visualizations are intended to help the viewer gain a spatial understanding of these sites, and spark an interest in the greater narrative that the sites are a part of.

Bio: Dr. Todd Ogle is the Senior Director of Innovation Catalyst Group within Technology-enhanced Learning and Online Strategies (TLOS) at Virginia Tech, Associate Director of the Virginia Tech Center for Human Computer Interaction, an Institute for Creative Arts and Technology (ICAT) Catalyst Fellow, and affiliate faculty in the Instructional Design and Technology program in Virginia Tech’s School of Education. His role in TLOS and ICAT is to seed, participate in, and catalyze innovative approaches to teaching and learning problems in the field at large as well as those specific to the university’s learning environment strategy. Ogle’s research interests lie in creating immersive formal and informal learning environments that leverage visualization technologies in the inquiry process. His currently funded research and development projects include building augmented reality experiences for teaching schoolchildren to perform historical inquiry (National Science Foundation) and developing visualization experiences of three-dimensional scans of historic sites (digital cultural heritage) for engaging formal and informal learners in the story of America’s role in World War I.

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Fluid 960 Grid System, created by Stephen Bau, based on the 960 Grid System by Nathan Smith. Released under the GPL / MIT Licenses.