Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.
The New York based, online technology magazine "The Verge" recently published an article highlighting the Cube facility in the Moss Arts Center. The Cube is a research lab and performance space jointly administered by ICAT and the Center for the Arts. ICAT and CHCI have been using the facility for virtual reality, visualization, and sonification research. CHCI faculty and students presented the FutureHaus, using tracked tablets inside the Cube, and a crowd simulation inside Lane Stadium, using the Oculus Rift. Read the full Verge article, and see the accompanying video shot in the Cube, here.
Todd Ogle is the Director of Networked Knowledge Environments in VT's Technology-Enhanced Learning and Online Strategies or TLOS. Todd has been ...
Congratulations to Mohammed Seyam for being appointed graduate student representative to the Board of Visitors. Mohammed is a graduate student in our PhD program working in HCI with Dr. Scott McCrickard. Read the full ar ...
Title: A Mixed Methods Approach to Understanding the Attitudes of Minority Middle School Girls Toward Computer Science
Advisor: Manuel A. Perez-Quinones
Abstract: The number of women in computi ...
Presenter: Peter Binkley
Abstract: Open-Source design, 3D printing and global networking have converged to democratize the field of prosthetics. It is now possible for many amputees and their families to assemble their own comfortable, useful, attractive assistive devices at a very low cost. In this lecture, Peter describes how consumer-level 3d printing has sparked a global movement to provide free devices for amputees using easy-to-source materials.
Bio: Peter Binkley is a designer of Class 1 medical devices and an educator for e-Nable, a global network of volunteers who provide free assistive devices, designs and resources to all who can use them. He and his son, Peregrine Hawthorn (a congenital amputee missing fingers on his left hand) designed the Talon Hand, the Ody Hand and the Talon Flextensor, based on open-source designs, and are collaborators on e-Nable's Raptor Hand design team. Peter engages with designers, medical professionals, schools, government agencies and private companies to meet the needs of clients who can benefit from advances in open-source design.