Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.
The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.
Human Computer Interaction (HCI), the overarching research area of the CHCI, is is a broad and diverse domain. Although the work of the affiliated faculty is equally broad and diverse, we have identified two key research thrusts that represent specific sub-areas of HCI for which the Center can obtain or maintain a world-class standing. The research thrust areas are:
The project titled "Using Crowdsourced Design to Visualize Effects of Environmental Chemicals on Signaling Networks" was awarded $ 600,000 over two years. This research involves the development of a web-based system called GraphSpace to enable citizen scientists and non-experts to improve visual representations of processes within the cell that are affected by environmental chemicals. GraphSpace will assist molecular biologists and toxicologists in discovering hypotheses about how these chemicals may harm human health. This grant is also a collaboration with Zooniverse, the largest online citizen science portal. Check out the NIH project information.
The Center for HCI is pleased to welcome its newest member, Dr Gang Wang. Gang is an Assistant Professor in the Department of Computer Science and his research covers a range of topics of Cyber Security, Internet Measure ...
Edward A. Fox, professor of Computer Science and CHCI faculty, has received the university’s 2016 XCaliber Award for making extraordinary contributions to technology enriched active learning. Established in 1996 by the ...
Congratulations to Ben Knapp, Tom Martin (co-PI's), Steve Harrison (senior personnel), and Luke Lester for their NSF award for the amount of $2,000,000 for 5 years. The project titled "Radically Re-designing the Fan-in ...
Presenter: Dr. Brian Magerko (Georgia Tech)
Abstract: This presentation (part of the CS Seminar series) will focus on the integration of studying human creativity and cognition with the purpose of creating computational media experiences. It will present multiple works on this theme of creativity, cognition, and computation, including: the Computational Play Project, an NSF-funded multi-year effort focused on the cognitive study of human pretend play behaviors to inform interactive narrative technologies; luminAI: AI, an AI-based interactive art installation that represents both dramaturgical theories of movement on stage as well as inactive theories of cognition; the Digital Apprentice, a co-creating sketching tool for ideation and artistic production; and EarSketch, a learning environment that leverages student creativity to learn computing principles through the remixing of music with code. These and other projects will be used as exemplars of Dr. Magerko's research in leveraging human creativity for the design of computational media technologies and experiences. This talk will conclude with a description of the long-term trajectory for this research in entertainment and educational computational media applications with examples of upcoming work.
Bio: Brian Magerko is an Associate Professor of Digital Media & head of the Adaptive Digital Media (ADAM) Lab at Georgia Tech. He received his B.S. in Cognitive Science from Carnegie Mellon (1999) and his MS and Ph.D. in Computer Science and Engineering from the University of Michigan (2001, 2006). His research explores the intersection of creativity, cognition, and computing. This interdisciplinary work leads to studying creativity and human cognition, building artificial intelligence systems that can creatively collaborate with human users, and exploring the use of human creativity as a gateway to better understanding how to effectively teach computing skills. Much of this work results in cutting edge digital media experiences in digital games, interactive narrative, and educational media.