Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.
The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.
Human Computer Interaction (HCI), the overarching research area of the CHCI, is is a broad and diverse domain. Although the work of the affiliated faculty is equally broad and diverse, we have identified two key research thrusts that represent specific sub-areas of HCI for which the Center can obtain or maintain a world-class standing. The research thrust areas are:
Virginia Tech was one of five institutions nationwide to receive the Microsoft HoloLens Academic Research Grant Award, including $100,000 and two Hololens Development Edition devices. The winning submission, titled "Collaborative Analysis of Large-scale Mixed Reality Data" was awarded to PI Joseph Gabbard (an Associate Professor of Human Factors, ISE @ VT) and Co-PI Doug Bowman (Professor of CS), with support from several faculty in the Center for Human-Computer Interaction's 3DExperiences group.
Housed within the Institute for Creativity, Arts and Technology, the Center for HCI's 3DExperiences Group is one of the largest interdisciplinary AR/VR groups in the world, consisting of faculty from computer science, human factors, psychology, visual arts, communications, geography, engineering and education.
The funded research will investigate multi-user visualization of, and interaction with, big datasets in collaborative mixed reality environments. The research is inspired by large physical spaces (e.g., museums) that allow users to stand around large objects in expansive spaces, each with individual points of view, but with common ground and the ability to understand what others are looking at and talking about. Using the ICAT Cube, the researchers will develop tools allowing users wearing HoloLens devices to explore and analyze large-scale meteorological datasets, representative of big data, to examine core user interaction issues in multi-user collaborative sett
ISE PhD student Hyungil Kim, Prof. Joe Gabbard’s advisee, delivered his recent works on automotive AR applications at the IEEE VR '16 (in Greenville, SC, 3/19-23) and the ACM IUI '16 (in Sonoma, CA, 3/7-10) conferences ...
David Hicks, an associate professor of history and social science education (Social Studies) in the School of Education at Virginia Tech, is the newest faculty affiliate in the Center for HCI. David is the program area l ...
After the successful event of our 20-year celebration on October 15-16th, 2015 we are glad to release the recording of the Plenary Panel that opened the event. P ...
Presenter: Dr. Aisling Kelliher
Abstract: Stroke is the leading cause of disability in the United States and the most common neurological disorder worldwide. While long-term therapy facilitates recovery, the cost, availability of facilities and experts, as well as transportation to clinical facilities on a regular basis, limits the amount of supervised therapy that stroke survivors may receive. In response, home-based therapy has emerged as a viable alternative which can be effective in conjunction with therapy in the clinic or even as the primary mode of therapy. However, delivering long term, lightly supervised neurorehabilitation in the home is a complex challenge that requires robust, low cost, scalable and engaging solutions. In this playdate, I will discuss the ongoing work of our interdisciplinary team and network of partners in designing and implementing a semi-automated, adaptive system for home based stroke rehabilitation.
Bio: Aisling Kelliher, an Associate Professor in the Computer Science Department at Virginia Tech, where she also has a joint appointment in the Institute for Creativity, Arts, and Technology and the School of Visual Art, is one of the newest faculty affiliates in the Center for HCI. Aisling received a Ph.D. in Media, Arts and Sciences from the MIT Media Lab and is joining VT from the Carnegie Mellon School of Design. Her research centers on the creation and study of interactive media systems for enhancing reflection, learning, and communication. You can find more information about her work at http://people.cs.vt.edu/~aislingk/research.html.