Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.
The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.
Human Computer Interaction (HCI), the overarching research area of the CHCI, is is a broad and diverse domain. Although the work of the affiliated faculty is equally broad and diverse, we have identified two key research thrusts that represent specific sub-areas of HCI for which the Center can obtain or maintain a world-class standing. The research thrust areas are:
The project titled "Using Crowdsourced Design to Visualize Effects of Environmental Chemicals on Signaling Networks" was awarded $ 600,000 over two years. This research involves the development of a web-based system called GraphSpace to enable citizen scientists and non-experts to improve visual representations of processes within the cell that are affected by environmental chemicals. GraphSpace will assist molecular biologists and toxicologists in discovering hypotheses about how these chemicals may harm human health. This grant is also a collaboration with Zooniverse, the largest online citizen science portal. Check out the NIH project information.
The Center for HCI is pleased to welcome its newest member, Dr Gang Wang. Gang is an Assistant Professor in the Department of Computer Science and his research covers a range of topics of Cyber Security, Internet Measure ...
Edward A. Fox, professor of Computer Science and CHCI faculty, has received the university’s 2016 XCaliber Award for making extraordinary contributions to technology enriched active learning. Established in 1996 by the ...
Congratulations to Ben Knapp, Tom Martin (co-PI's), Steve Harrison (senior personnel), and Luke Lester for their NSF award for the amount of $2,000,000 for 5 years. The project titled "Radically Re-designing the Fan-in ...
Presenter: David Cline, David Hicks, Todd Ogle, Erik Westman
Abstract: This playdate introduces the work of a transdisciplinary team from Virginia Tech, in collaboration with French partners from the Vauquois Hill Association and rescue archeologists from Arkemine, who are in the process of creating a hands-on, mixed-reality learning environment / exhibit for the CUBE of the human experiences in the French and German trenches and galleries during World War I. The context for our work is the Butte de Vauquois (Vauquois Hill-the hill of death) near Verdun, France. Vauquois was a small village before it became critical high ground that was fiercely contested for four years by the French and Germans during World War I, with the Americans finally taking the position during the Meuse-Argonne offensive of 1918.
Bio: The full list of collaborators of this project, including our partners in France: Adrien Arles (Arkmine, France), Celine Beauchamp (Arkmine, France), Dong Soo Choi (VT SOVA), David Cline (VT History), David Hicks (VT Education), Todd Ogle (VT TLOS), Thomas Tucker (VT SOVA), Erik Westman (VT Mining and Mineral Engineering).