Human-Computer Interaction (HCI) is a multi-disciplinary enterprise, drawing from the human sciences, computational sciences and engineering, and information technologies. The Center for HCI (CHCI) at Virginia Tech is a university-wide research center that addresses both the facilitation and the foundational understanding of human interaction with and through technology. The CHCI excels in cross-disciplinary research on interactive computing that extends into the everyday life of individuals, groups, and societies. The CHCI fosters research excellence through funding programs, shared resources, and forums for idea exchange.
The Center for Human-Computer Interaction at Virginia Tech celebrated its 20th anniversary on 15-16 October 2015. The event was a huge success with attendance from a variety of industry and academia-affiliated alumni, current students, as well as former and current faculty members. You can watch the Plenary Panel discussion, which opened the event, on our youtube channel. You can also get more information about the event on the dedicated web page.
Human Computer Interaction (HCI), the overarching research area of the CHCI, is is a broad and diverse domain. Although the work of the affiliated faculty is equally broad and diverse, we have identified two key research thrusts that represent specific sub-areas of HCI for which the Center can obtain or maintain a world-class standing. The research thrust areas are:
CHCI had quite a prominent presence in the Human Factors in Computing Systems (CHI) conference in San Jose, CA. This was the largest CHI conference so far, with 3,876 attendees and 20 tracks of technical program. CHCI faculty and students participated in Workshops, the Student Research Competition, and the Video Showcase. More specifically the entries were:
Doug Bowman, professor of computer science in the College of Engineering at Virginia Tech, has been awarded the Frank J. Maher Professorship in Engineering by the Virginia Tech Board of Visitors. A member of the Virginia ...
The Office of the Vice President for Research and Innovation recognizes Reza Barkhi, a professor and head of the department of accounting and information systems in the Pamplin College of Business, for his research in co ...
ISE PhD student Hyungil Kim, Prof. Joe Gabbard’s advisee, delivered his recent works on automotive AR applications at the IEEE VR '16 (in Greenville, SC, 3/19-23) and the ACM IUI '16 (in Sonoma, CA, 3/7-10) conferences ...
Presenter: Dr. Aisling Kelliher
Abstract: Stroke is the leading cause of disability in the United States and the most common neurological disorder worldwide. While long-term therapy facilitates recovery, the cost, availability of facilities and experts, as well as transportation to clinical facilities on a regular basis, limits the amount of supervised therapy that stroke survivors may receive. In response, home-based therapy has emerged as a viable alternative which can be effective in conjunction with therapy in the clinic or even as the primary mode of therapy. However, delivering long term, lightly supervised neurorehabilitation in the home is a complex challenge that requires robust, low cost, scalable and engaging solutions. In this playdate, I will discuss the ongoing work of our interdisciplinary team and network of partners in designing and implementing a semi-automated, adaptive system for home based stroke rehabilitation.
Bio: Aisling Kelliher, an Associate Professor in the Computer Science Department at Virginia Tech, where she also has a joint appointment in the Institute for Creativity, Arts, and Technology and the School of Visual Art, is one of the newest faculty affiliates in the Center for HCI. Aisling received a Ph.D. in Media, Arts and Sciences from the MIT Media Lab and is joining VT from the Carnegie Mellon School of Design. Her research centers on the creation and study of interactive media systems for enhancing reflection, learning, and communication. You can find more information about her work at http://people.cs.vt.edu/~aislingk/research.html.